The Seeker
The Seeker traces. An opponent drawn to patterns and possibilities.
Place your stones. Form the pattern.
Three align, and the Realm remembers.
A contemplative strategy game of stones, patterns, and the spaces between.
Discover the gameEvery placement changes the possibilities
Three stones make a pattern. Keeping it is another matter. In Triad, a single-player strategy game, each placement can open a possibility, protect what you have built, or leave it within your opponent’s reach.
Across the board, a Watcher has a pattern of their own. Learn to see what is taking shape before their next stone falls.
On the ice-blue board of Crystalveil Hollow, a green stone completes a horizontal line of three. The Watcher answers with a blue stone that completes a diagonal line. The score changes from 0–0 to 1–1. Ambient game sound and stone effects accompany the moves; there is no spoken dialogue.
Supported at launch: Windows, Mac, Linux, and Steam.
The three Watchers
The Seeker traces. An opponent drawn to patterns and possibilities.
The Pillar holds. A steady presence that asks you to find a way through.
The Trickster turns. An invitation to question the move that seems obvious.
Begin on Sunlit Way. The Watchers walk beside you, stand against you, and ask you to see again.
Four trials through the Realm
Twenty-one lands. Three chapters. Four trials. Each asks something different of the traveler.
Hear the low murmur of ice in Crystalveil Hollow, leaf and wood settling in Drowsewood, wind passing through the hollow stone of Sundered Arch.
Music threads between the lands, a familiar phrase returning changed.
In the quiet, there is room to listen.
Trial of discovery
The Seeker traces what you have yet to see. An empty space becomes the start of something.
Trial of persistence
The Pillar waits. You have made a pattern. Now hold it against the pressure.
Trial of adaptation
The Trickster turns your sure move into a question. Can you let go of the answer you brought?
Trial of integration
Familiar lands. Unfamiliar roles for the Watchers. What you learned apart must now hold together.
Three chapters of seven lands
From root and ice to places where the ground no longer explains itself.
One glimpse from each chapter: seven lands to discover,
each seen anew across four trials.
Chapter I

Amber light sinks through Drowsewood. Farther on, the woods give way to mire and mist.
Chapter II

Moonlight gathers in Moontide Fen. Farther on, broken stone marks a way through Sundered Arch.
Chapter III

From the uncertain shelter of Mirage’s Rest to the fire of Ashfire Spire, familiar ground falls away.
Vestiges
Light held within crystal. Amber asleep between layers of stone. A pulse deep in dark glass.
At turning points in your journey, the Watchers offer Vestiges: ancient stones carrying their essence. Each Watcher offers two lessons. Choose one to carry; leave the other to the Realm. Its power shapes how you play for the rest of that journey.
In every land, a tapestry holds a glimpse, a poem leaves a whisper. Return, and what once seemed familiar may tell another story.
A seam in the seen,
a crease where sleep creases—
beneath the veil, patterns breathe
in shapes the dreamer leaves.
The Waking Veil
Devious Dog Games LLC is a boutique game studio creating immersive strategy games for everyone. Triad brings together tactical play, a mythic Realm, and original poetry: a journey through ancient lands, where a pattern on the board may change the way you see the Realm.
The studio’s current focus is bringing Triad to Windows, Mac, Linux, and Steam.
Leave your email and we’ll let you know when Triad launches.
Questions or press enquiries? hello@deviousdoggames.com