Trueweave emblem: blue, gold, and dark coral stone woven together

TRIAD

Place your stones. Form the pattern.
Three align, and the Realm remembers.

A contemplative strategy game of stones, patterns, and the spaces between.

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Every placement changes the possibilities

Three stones. A wider Realm.

Three stones make a pattern. Keeping it is another matter. In Triad, a single-player strategy game, each placement can open a possibility, protect what you have built, or leave it within your opponent’s reach.

Across the board, a Watcher has a pattern of their own. Learn to see what is taking shape before their next stone falls.

A pattern forms. The Watcher answers.
12 seconds of actual gameplay in Crystalveil Hollow, with ambient sound and stone effects.
View the gameplay screenshot · 84 crafted land encounters await.
Read a description of the clip

On the ice-blue board of Crystalveil Hollow, a green stone completes a horizontal line of three. The Watcher answers with a blue stone that completes a diagonal line. The score changes from 0–0 to 1–1. Ambient game sound and stone effects accompany the moves; there is no spoken dialogue.

Supported at launch: Windows, Mac, Linux, and Steam.

The three Watchers

Three answers to a changing Realm

The Seeker

The Seeker traces. An opponent drawn to patterns and possibilities.

The Pillar

The Pillar holds. A steady presence that asks you to find a way through.

The Trickster

The Trickster turns. An invitation to question the move that seems obvious.

Begin on Sunlit Way. The Watchers walk beside you, stand against you, and ask you to see again.

Four trials through the Realm

The path does not stay the same

Twenty-one lands. Three chapters. Four trials. Each asks something different of the traveler.

Hear the low murmur of ice in Crystalveil Hollow, leaf and wood settling in Drowsewood, wind passing through the hollow stone of Sundered Arch.

Music threads between the lands, a familiar phrase returning changed.
In the quiet, there is room to listen.

Trial of discovery

Dawnglass

The Seeker traces what you have yet to see. An empty space becomes the start of something.

Trial of persistence

Holdfast

The Pillar waits. You have made a pattern. Now hold it against the pressure.

Trial of adaptation

Slipstone

The Trickster turns your sure move into a question. Can you let go of the answer you brought?

Trial of integration

Trueweave

Familiar lands. Unfamiliar roles for the Watchers. What you learned apart must now hold together.

Three chapters of seven lands

The lands beneath your feet

From root and ice to places where the ground no longer explains itself.
One glimpse from each chapter: seven lands to discover,
each seen anew across four trials.

Chapter I

Forces of Nature

An empty wooden board among roots and amber-lit woodland.
Drowsewood · Dawnglass trial

Amber light sinks through Drowsewood. Farther on, the woods give way to mire and mist.

Chapter II

Forces of Mystery

An empty stone board surrounded by silver moonlit water and reeds.
Moontide Fen · Holdfast trial

Moonlight gathers in Moontide Fen. Farther on, broken stone marks a way through Sundered Arch.

Chapter III

Forces Beyond Reality

An empty stone board among fractured basalt and glowing orange fissures.
Ashfire Spire · Slipstone trial

From the uncertain shelter of Mirage’s Rest to the fire of Ashfire Spire, familiar ground falls away.

Vestiges

Some stones remember more

Light held within crystal. Amber asleep between layers of stone. A pulse deep in dark glass.

At turning points in your journey, the Watchers offer Vestiges: ancient stones carrying their essence. Each Watcher offers two lessons. Choose one to carry; leave the other to the Realm. Its power shapes how you play for the rest of that journey.

A Realm woven in verse

In every land, a tapestry holds a glimpse, a poem leaves a whisper. Return, and what once seemed familiar may tell another story.

Woven tapestry depicting two ancient pillars with golden threads cascading between them against a starlit sky
A seam in the seen,
a crease where sleep creases—
beneath the veil, patterns breathe
in shapes the dreamer leaves.

The Waking Veil

The studio behind Triad

Devious Dog Games LLC is a boutique game studio creating immersive strategy games for everyone. Triad brings together tactical play, a mythic Realm, and original poetry: a journey through ancient lands, where a pattern on the board may change the way you see the Realm.

The studio’s current focus is bringing Triad to Windows, Mac, Linux, and Steam.

Before the First Stone

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Questions or press enquiries? hello@deviousdoggames.com